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Monday, March 2, 2009

Integrating Technology into a Problem-Solving

Jeffrey W. Morin
Professor of Art and Design, University of Wisconsin-Stevens Point


The pertinent methodology of a graphic design curriculum is the problem-solving process, which can be seen as a chain of events which are sequenced as follows: (1) defining the problem, (2) gathering information or researching, (3) developing ideas, (4) finding solutions, and (5) implementing one or more solutions.3 The computer functions as an appropriate tool for the student in two links of the problem-solving chain: gathering information or researching, and implementing a solution. Web-based research is becoming an increasingly efficient way to retrieve information but it has not eclipsed the printed word. Training designers to implement solutions via the computer has become expected by the graphic design industry, which has been radically modified in the past five years. Also, some solutions are no longer envisioned as printed work but as time-based or web-based vehicles.

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